Answer by Afassolas
//saving highscore highScore = PlayerPrefs.GetInt("Level 1 HighScore"); this should be PlayerPrefs.SetInt("Level 1 HighScore",highScore);
View ArticleAnswer by GluedBrain
Okay, heres a tutorial on how to get this star rating system done.. Check it out [Star rating system][1] [1]: http://www.thegamecontriver.com/2014/10/create-star-rating-reward-system-unity.html
View ArticleAnswer by Afassolas
//saving highscore highScore = PlayerPrefs.GetInt("Level 1 HighScore"); this should be PlayerPrefs.SetInt("Level 1 HighScore",highScore);
View ArticleAnswer by GluedBrain
Okay, heres a tutorial on how to get this star rating system done.. Check it out [Star rating system][1] [1]: http://www.thegamecontriver.com/2014/10/create-star-rating-reward-system-unity.html
View ArticleAnswer by Chr15_v101
Try something like this. If (currentScore > level1HighScore) Set high score. It will only set the new score if it is greater than '>' the existing high score.
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